I looked into the sflender, but finally decided against it because of the filesize and missing chunks. I wanted something that was intentionally built to go from 3D into Flash, and this sflender is close, but it’s still a shot in the dark. It’s rendering the images with a ton of jaggies instead of giving me straight curves… if I’m going to accept artwork that’s THAT sub-par, I might as well just export the movie as a bunch of jpegs, then import them all into flash, and then convert bitmaps into lines IN flash. I’ve done it, the results are better than sflender, but it took me 3 days to do 10 seconds.
So, no, python is not the answer. It’s a step, but not the total cat’s pajamas.