Objects in my game are appearing un-smooth like because of the skybox parented is close to the camera and then it’s obvious that my skybox isn’t really far away it’s just parented to the camera…
How would I made it so the closer I get to an object the it starts appearing, if I move back it disappears, but in a smooth like way… And that’s say there’s a big building my skybox cuts it off and it looks un-realistic… An enemy for example, the closer you get to it, it gradually starts appearing (increasing the alpha), at a certain point it the alpha is at full, lets say the alpha starts increasing when the enemy gets INSIDE the skybox, lets say that’s 30 blender units from the camera (let’s say bu for now), at 20bu, it’s totally visible, any further the alpha decreases…
This would work perfectly for small objects, but no big ones, this is because let’s say the center point of the big object is about 30bu to the surface, saying that all the vertices are the same distance away from the center… You’ll accidently walk into an invisible wall if the camera doesn’t sense it’s 30bu away from it. So what do I do?
Sorry, if you need a better explanation please ask and I’ll try to explain again what I mean
Thanks,
Linkxgl