Hello. I created two arrows, but I noticed that when I apply to smooth object, when rendering shadow appears at the tip. I wish the corners were well defined, without renouncing to smooth. Thank you.
Attachments
01c.blend (1.03 MB)

Hello. I created two arrows, but I noticed that when I apply to smooth object, when rendering shadow appears at the tip. I wish the corners were well defined, without renouncing to smooth. Thank you.
01c.blend (1.03 MB)

Thank you, very useful.
I think I have a new problem. I recreated the curve with “path” instead of “bezier”. Now segments appear in the curve. Need a certain type of curve to deform objects? I always need sharp corners. Thank you.
2f.blend (285 KB)
No it’s still the mesh that deforms and it’s not very nice mesh for that. It also didn’t have smooth shading enabled. Curves have resolution setting but that doesn’t change the mesh.
Would be better to have a mesh that can work with subdivision surface modifier. That way you can increase resolution as needed.
arrows_ja12.blend (96.8 KB)
Thank you for your help.