Hi. I’ve been trying to rig vertex groups to bones smoothly. As in, trying to have some parts deform more, others less, painting their weights accordingly. The whole vertex group moves as a whole though, in a very unnatural manner. I thought that was the point of weight painting, so I assume I’m doing something basic wrong.
The entire vertex group moves homogenously, as a single block. I’d like some vertices to be less affected by the bone’s movement.
I’ve weight painted a smooth transition.
Have also tried painting weights to another bone, as if it were a zero-sum process, to no avail.
What am I doing wrong? Thanks so much.