i REALLY need help on this one. comments are most welcome.
i generally model in Wings, and set up scenes and materials using Blender, since i find it easier to do most of my modeling in Wings. the problem i’m having right now is that there are some 32-segment cylinders in my model. setting the faces on the curved surface of the cylinder to smooth brings up artefacts (alternating light and dark faces) on the render.
i just want to create a highly reflective metal rod with sharp edges, but somehow, it’s not working. subdividing the cylinder so it has more faces doesn’t help either, and since i’m doing inorganic modeling, i don’t want to have to subsurf.
any help on the general thing on smooth/solid faces will be highly appreciated.