Is there a way, at all, to have IK bones move on an arc as FK bones do? I just don’t see it as productive creating bunch of intermediate poses / keys for IK bones. And still, even if I have 6 extra poses, bones interpolate linearly between them. I tried using Fcurves in IPO, but still nothing like FK.
I noticed that 3DS MAX, for example, works with IK a bit better/smoother.
Any ideas? Thanks.