I mirrored the right leg, joined, and removed double vertices, but I get this weird shading when I smooth it. I also tried parenting and separating it and using Ctr-J to join but I still get this weird shading… I just want one smooth render. Help Pls!
Recalculate the face normals. In edit mode select all faces and use Ctrl+N
directions brother… the faces you have not right you have to select and flip directions, sometimes automatic mode is wrong:D.
Press A to select everything in mesh and press Ctrl N to recalculate normals. The shading happens because one of your verts is inward.
Thanks alot! I just started using blender like 3 weeks ago. I’m trying to make a 3d figure guy btw…
Thank you it helpt me : D