Smooth shading mistakes


Don’t sure, if this is the right place for this question, but how to fix those shading mistakes?

I think/know I have to retopologize the model, but I tried a few things and It doesn’t look better… Can you please give me some tips for this?

Thank you for answers! :smiley:

It’s because you have n-gons (polygons with more than 4 sides). Mesh out the surface (preferably as quads), and the artifacts should go away.

Ah, thank you very much, that works :smiley:

is there a function in blender that will turn tris into quads also, would it fix the sort of problems(similar to these) made by “t-vertices” and other messy geometry.

Ctrl + T (Triangulate faces)
Alt + J (Tris to quads)