Quick question: I am modeling a guard rail, and when I have “flat” shading enabled everything looks OK. However, when I enable “smooth” shading, the guard rail looks like the following:
Obviously you can see that the tiling of the texture looks very poor. I made a tileable texture, so that when flat shading is enabled the seams are not visible.
I am relatively unfamiliar with texturing. All I have applied is a diffuse map (no bump / spec).
What can I do do solve this problem when smooth shading is enabled (other than “use flat shading”).