So I’ve been making some low poly objects and throwing them into Unity, with a friend. I’ve recently made a television from the 1940’s, but when it is smooth shaded, it looks… wrong. Is there a way to stop this without adding more polys?
Even in unity it looks like this:
Notice the ugly lines disrupting the smooth shading, coming from the yellow-ish speaker? That’s my problem.
Edit: Might I add that I can’t just simply click ‘flat’ shading, as it still does it in Unity.