Hello Blender heads!
I’ve imported my logo which is SVG, and I’m turning it into a mesh from curve, then limited dissolve. when I extrude it
in order to have better shades and reflections, I’m adding a smooth shading to the one on the right. But its not looking great. Is this because
from all the process from the SVG to the limited dissolve command its not a uniform shape, and it has lines on its surface
causing this awful result? Is there a way for the top part of the logo to be one mesh rather than having lines going across the shape?