a while ago I created a 3D model of a ship. I used Blender for the editing. Obviously the Blender model only contents vertices, edges and faces, that you can make look smooth in Blender although they not really are.
Now I would like to create some technical drawings from the shape. Therefor I’d like to transfer it to AutoCAD (other software from Autodesk would be possible as well) without having to entirely rebuild the ship within the new software. Therefor some of the edges/surfaces need to be smoothly curved. Every edge should still cross all its vertices, but many of them as a “spline” instead of a straight line. I need a really smooth mesh.
Does anyone of you have an idea, how to archieve this? I did a lot of research already for this and tried to replace edges (and the entire mesh) with bezier curves, but none of this brought me even close to what I need. My bezier curves are still straight lines from vertex to vertex and nothing changes when I edit the weight/radius/tilt. I could even create some code in python for this, if I only knew what to do.
Thanks a lot in advance for every hint that you can give me!