Hey im on blender 2.7ish (before the interface update) this is my first time modeling a character and I was using the sculpt mode. On the model theres some groups small polygons between large ones. Is there a way I can make them even while keeping the shape of the model?
The 3d models I look at have such a even flow of ploygons, wich I assume it makes it more efficient for posing. Eventually I want to pose/animate this character whats a efficient way of getting it like this
(Not my image)