Is there away to make the edges of the intersecting parts of objects (or parts of the same object) smoothly blend into one another? This needs to be some kind of active option so it works during animation. I’m new to rigging and there is always a sharp crease between my characters shoulder/back when I try to move the arm down.
In short no, if you play around with the weight paints to get the mesh so its not intersecting itself, or put a subsurf after the armature modifier. (looks like you might already have that)
Thanks for the reply. I did apply a subsurf already. So I will have to extend the shoulder out then.