Hey again - back for more
Im creating Bender (from Futurame ) and his body is pretty un-even.
My question is this: is there a way to smoothe the body without increasing the number of vertices? like making the faces (mesh?) inflate like a balloon?
The reason for this is that my computer (1800+ AMD + GF2pro card) has slowed to a crawl making him, because of the number of vertices i think.