I’m brand new to this site so please forgive me for anything I may be doing wrong.
So, I’ve been modeling a space habitat for a game I’m making and here it is:
But my problem is everything had been going fine and dandy until I noticed this:
Ah! Why are those edges so sharp? I’ve tried smooth shading, subsurf, and many other things such as edge split to fix this problem…None of which worked. So what I want to do is just smooth out the curved parts of my mesh there, without changing everything else such as the little cleft you can see. Does anybody know how I can do this? It’d be great if someone could just provide a very straightforward answer/solution.
You can see my mesh in edit mode here: