the search function could not help me, but maybe I was just looking for the wrong words.
In 3ds max there are “smoothing groups” which define which faces are smoothed together and which not. I am looking for that kind of feature in Blender, but could not find it yet.
On the screenshot you see what I want to do: I want the faces of the green area being smoothed, and the faces of the blue area, too. But the two areas should not be smoothed together. I want a sharp edge where the two areas meet (red line).
Is there any way to do that?
Thanks in advance,