I have built this DNA Helix model in Blender, used the ‘array’ and ‘deform’ (for the twist) modifiers and set the mesh to smooth. However the main struts seem to show grooves in the viewport and unsurprisingly when I hit render. They are very fine ‘grooves’ but when rendered at a big resolution they are of course more noticeable.
Does anybody have any idea how to fix this slight problem? The model itself is quite high poly. The polys however, are needed to give the Helix a non angular shape when the mods are applied.
Any ideas? Could it be a lighting issue not a shading issue?
Thanks in advance