I’m new to blender, started about 2 weeks ago and am modelling a large aircraft model fuselage at the moment. I’m quite happy with the results but seeing as in the long run I plan on 3D printing this thing, I would like to know how to smooth out the rough edges.
If you look at the fuselage you can clearly see flat faces. At the very top they measure 3 cms which would look really ugly in real life. I know that I can subdivide the faces in order to get a higher resolution but if I just do that it will divide the face, but leave it flat… Is there a way of subdividing them and getting them to create an angle without having to do it manually? I’ve watched many youtube videos that explain how to smooth an object, but that was just to give an artificial that how no real impact on the actual object.
Thanks in advance!