Recently I was working on a project that seemed like it would be a simple thing to do, but I ran into unforseen problems and issues I didn’t understand.
I needed to sculpt a bean, like a navy bean or a kidney bean. Easy peasy, right? Well not as much as I thought. I was given a profile views from front and side. I started off with a subdivided cube and I moved points around to conform to the profile views. I decided to use the multiresolution modifier and the sculpting tools. I subdivided four levels. I did not check “sculpt base mesh”, I just started sculpting on level four.
One problem that I ran into was the corners of the cube. I had triangles, which of course don’t work well with subdivision surfaces. I have eight points in my mesh, (poles?) where I want to have a smooth surface, but I have little bumps that can’t really be smoothed away and seem to get worse with more subdivision. I can’t see a way around this. Is it even possible to have an object made of all quads? I can’t think of how it could be done. Starting out from a cube seems to be the way most people start modeling organic shapes. Is it possible to eliminate these bumps? That’s problem number one.
Number two, is the smoothing algorithm not doing what I expect it to. Sometimes, smoothing results in a less smooth object. This is true of the smooth brush in sculpt mode, as well as the smooth vertices command in edit mode. When I use a smooth modifier at extreme settings, it seems to explode the mesh rather than smooth it out. I want it to work like my hands do when I’m actually sculpting clay and I rub my hand over the surface.
Also, something I don’t understand is when using the multiresolution modifier and sculpting, is the sculpt data stored in the mutiresolution modifier? If I turn it off, the base mesh hasn’t been modified at all, and if I instead use a subdivision surface modifier, there is no sculpting. What exactly does the “sculpt base mesh” check box do that’s different from not checking it?
In my first version, I sculpted lots of detail, which the client said they didn’t want, but the liked the overall shape. So, I had to try and get rid of the detail without changing the shape very much, which was difficult because the shape was stored in the modifier along with the details. I tried to smooth out the fine details, but it was difficult to do without changing the overall shape in the process.
I guess I’m done with this project, but any advice?