Ok, So I’m makinf a spaceship, just for practising… I Don’t use many vertics, becase this was supposed to be a game… Well, When i click Subsurf with subdivide 2, it looks pretty good, but then I want to add smoothing too, but then I gt some strange things going on, Looks at this picture:
I’ve tried Ctrl + N (I read that somewhere) but it just moves the blackness arond…
You have a model so convoluted that it’s impossible for Blender to decide which is inside and which is out (so Ctrl-N doesn’t work). Either turn on your normals (Draw Normals in MeshTools 1 in F9) and flip the normals manually on the faces that are pointing the wrong way or select sections of the mesh in edit mode and do Ctrl-N. You can also hit F in Object mode to find faces with normals pointing the wrong way.
On symetric models model only one half then copy it, mirror the copy on the sectional axis and join the 2 halves by removing the double vertices on the loops common to both halves.
On non-symetric models delete verts and/or faces from inside extrusions before extruding, but you may still have to manually flip normals.
Just another question… On my space thing, I’ve drawn some faces , like planes, just one side… How Can I get that to show both when the model is from the top and the bottom view?
Well… If I flip the faces, and click F in Object view, some planes only show up on one side… But never mind, they’re all showing with solid/textured view…
Btw… What do you mean with the game thing? Do I have to have something extra installed to create games? And do I have to model my thing in abother way?
Btw… What do you mean with the game thing? Do I have to have something extra installed to create games? And do I have to model my thing in abother way?
The Gameengine uses only UV textures and they show on only one side of a face unless you set them “twoside”
But in the Renderengine UV textures don’t need to be set twoside so your question confused me. (The hotkey F = UV Face Select Mode, and that is why you see the face only from the side that the normal is pointing)