i bumped in a kind of a problem i cant solve on my own. When i do more complicatet and bigger objects i normaly just add another mesh do that object (for exampel a circel to a cube to make a kind of pole). But when i want to finish that object and use multiresolution theres a very harshe transition from one object to the other, not a smooth soft like i would prefer. Is there a smart way to model it so i can get it more smooth.
To understand what i mean:
this is kinda of what im trying to modell. Now at the top theres this spike/sphere object like thing. I could simply place a sphere at the top and model it but the transition to the rest of the object would “harsh” and there might show up some ugly edges. A way i could figure out by myself is to connect the verticels one by one. But isent there any other “smarter” way?