I’m learning Blender with the hopes to get proficient enough to do some interesting surreal work. It’s harder than I was expecting! I’m posting here to share and also help myself perservere. The first few things are some procedural materials I was fiddling with. The bunny model is from Stanford, the Buddha figurine I have seen several places and am not sure of the origin.
On several of them I used the “dirty vertex colors” to get a different character in the crevices. I know there are several ways of doing this, but “pointiness” doesn’t preview in evee and AO maps respond to things in the environment an a way that dirt/grime probably doesn’t (and baking them is a whole other step).