Smws - sketchbook

I’m learning Blender with the hopes to get proficient enough to do some interesting surreal work. It’s harder than I was expecting! I’m posting here to share and also help myself perservere. The first few things are some procedural materials I was fiddling with. The bunny model is from Stanford, the Buddha figurine I have seen several places and am not sure of the origin.

On several of them I used the “dirty vertex colors” to get a different character in the crevices. I know there are several ways of doing this, but “pointiness” doesn’t preview in evee and AO maps respond to things in the environment an a way that dirt/grime probably doesn’t (and baking them is a whole other step).




a wrench I have modeled. I know there are some good procedural rust and grime textures but this is just from photos of the object itself. I’m not sure the procedural scratches really add anything?

Working on a head sculpt; probably a bit ambitious. The sculpting and retopolo went OK, slow because I’m a beginner, but I thought I’d share some progress because it’s hard to tackle without some milestones along the way. The reference I’m using is from 3D.sk.


One thing that was puzzling me was the difference in chin size between the front and side view. I realize the model might not be in exactly the same head position, but I tried pretty hard to match up her other features. I think it might actually be a different jaw position?

I’m very ready for any critique you may have, I know I have lots of room for improvement.

finally, a playing-around render since I have an actual model of a head, textured or not: