I’m trying to get a snake to follow a path, over a branch. The animation has to be 32 frames long, and cyclic.
I made a curve path, and added armatures at different points along the path. (I tried to add just one armature, but it wouldn’t let me make contraints on the separate bones).
I tried to make one mesh, then link the different armatures to it, but that didn’t work, the mesh only followed the path without deforming.
I added metaballs to the different armatures, but now my snake looks all “lumpy bumpy”
Here is a link to the file:
…and I attach an image.
If anyone can help me out, thanks. If you want to use the .blend for any purposes, you are welcome.