you don’t want to snap that, there will still be a hole visible unless you delete that triangle and create 3 new ones using the verticies at either side of the arc and the corners [again]
I don’t think people are getting what I am saying… Let me illustrate.
We’ll start with a standard plain:
Then we’ll rotate it:
Now I want to know how to put a hole in that plane… How can I do it with any number of sides?
Let me show you my exact problem:
I have a triangle with the following dimensions:
I raise one point of the triangle:
Now that the point has been raised: how can I cut a hole in the triangle; what step or steps should I go through-maintaining the plane, or triangles flatness-in order to cut a hole with any amount of sides?
Select the three verts of your triangle. Shift-s (cursor to selection). Press shift-v and select top.
Step 2:
Your view should now be aligned with the triangle. Erase the face leaving only the edges. While still in edit mode add a mesh circle with the number verts that you need to create the sides.
Step 3:
The mesh circle you added should be on the same plane as the verts of your triangle. Fill in the faces by selecting the 3 or 4 verts at a time and pressing the “f” key.
And that… Is exactly what I was looking for… Is there a way to parent an empty to the selected object in order to scal and such on the objects local plane?
Thankyou!!! I tested what you said, GreyBeard, and it works wonderfully!!
Interesting, It doesn’t work for me. I made the right triangle by cutting a plane in half. This leaves the origin midway along the hypotenuse edge.
The center buttons wont move this: it seem blenders still sees it as a square.
Tilting the triangle and using Cursor to Selection places the cursor off the plane ( above )of the triangle. This is no good for placing a new object on the surface of the triangle.
Tilting the triangle and using Cursor to Selection places the cursor off the plane ( above )of the triangle.
You have to be in edit mode withe the verts of your triangle selected before pressing Shift-s not in object mode which will snap to your object center.