Snap vertex after appling Bevel modifier

I applied the bevel modifier to a cube. I want to snap one vertex of the beveled cube to the vertex of another cube. I set the origin of the beveled cube on the vertex and when I want to snap it to the vertex of the normal cube it stays in this position. Looks like it keeps the info of the mesh before beveling. I tried to apply rotation and scale but doesnt work .

This is more or less what I want to acomplish

Any ideas? thank you

3D cursor pivot, center snap element, snap the 3d cursor to the vertex you want to snap on the target and then move the object itself.

Moving the origin is not a great solution, but you would use active snap element to get the origin to go to the vertex

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