Snap vertex after appling Bevel modifier

(Fabián López ) #1

I applied the bevel modifier to a cube. I want to snap one vertex of the beveled cube to the vertex of another cube. I set the origin of the beveled cube on the vertex and when I want to snap it to the vertex of the normal cube it stays in this position. Looks like it keeps the info of the mesh before beveling. I tried to apply rotation and scale but doesnt work .

This is more or less what I want to acomplish

Any ideas? thank you

(JA12) #2

3D cursor pivot, center snap element, snap the 3d cursor to the vertex you want to snap on the target and then move the object itself.

Moving the origin is not a great solution, but you would use active snap element to get the origin to go to the vertex