I applied the bevel modifier to a cube. I want to snap one vertex of the beveled cube to the vertex of another cube. I set the origin of the beveled cube on the vertex and when I want to snap it to the vertex of the normal cube it stays in this position. Looks like it keeps the info of the mesh before beveling. I tried to apply rotation and scale but doesnt work .
This is more or less what I want to acomplish
Any ideas? thank you