Snapping multiple vertices to closest ones, without using shrinkwrap

Edit: Found solutions from Stan_pancakes and blender.stackexchange. Thank you.

Hello,

I"m working on a model that has shape keys involved but I need to change the ‘basis’ key vertices placement.

And the set up is, I have the model with shape keys but changed the topology in some areas that aren’t
affected by the shape keys however, now every shape key moves the areas that have been retopologized
so, What I’ve done is:

  • Copy the model and leave the shape key on ‘basis’.
  • On the original model I’m going through one shape key at a time and using the snapping feature to move
    one vertex at a time to the copied models ‘basis’ vertex positions.

I was looking for a way to select multiple vertices and snap them to the closest ones.

Things I’ve tried so far are:

  • shrink-warp modifier but I can’t apply it.
  • snapping tool setting on Vertex and Face + Project Individual Elements.
    But it’s only snapping to the faces, not the vertices.

I don’t think such a beast exists in just the edit mode without modifiers. Perhaps you could instead add all vertices except the new ones to a vertex group and limit each shape key to just that vertex group? In theory you should even be able to, for each shape key, then do a New Shape From Mix, delete the old shape keys and finally get rid of the vertex group. But that’s in theory, I haven’t tested that :slight_smile:

Thanks for the reply. oh man… It would be so handy to have.
That sounds like a good idea! I’ll try it out and see what happens! Thanks.