Snapping multiple vertices to cursor in edit mode

Greetings, Blender artists.
My first post on B.A. :smiley:
In edit mode, I selected all vertices of a shape and pressed Shift S > selection to cursor.
They all snapped onto a single point (which is the way it should work)
But is there any way I can snap them to the cursor while still maintaining their relative positions?

Thank You

Generally, yes. but it might take a couple of steps. Go to object mode, and use ā€œset originā€ (CTRL-SHIFT-ALT-Ckey) and set the origin to the 3D cursor. Then use the same combination, and choose the ā€œGeometry to originā€ option. If for some reason you plan that the origin is not at the center of the geometry, youā€™ll need to go to edit mode and adjust the geometry.

ns

This is possible in future versions and in current nightly builds (downloadable from a link on the same page as the regular version), everything the same as you are doing now EXCEPT you choose ā€˜ā€¦cursor with offsetā€™.

Thanks for the replies.
DruBan, an option like ā€˜snap to cursor with offsetā€™ is exactly what Iā€™m looking for. But I could not find it in Blender. Could you guide me where I can find the option?