3d Snapping - how to snap objects by vertex/face/edge.
I am posting this having exhausted google search for possible answers - I have tried my best to find the answer.
Specifically, what I am trying to find a rapid solution for is how to snap an object by a given vertex (or other element such as edge midpoint) to the specific vertex of a second object in a rapid manner. For example, If i wanted to take a corner of a window frame and snap it to a wall in most software I’m familiar with I simply select ‘vertex snap (or equivalent)’ and click and drag - in most instances it takes a second or two at most to position objects with pinpoint precision.
I am aware of the work-around that involves snapping the 3d cursor to the vertex and then setting that as origin - that is a totally viable solution but it requires several steps - because I use 3d snapping so extensively it makes life very difficult for me.
Are there any plugins for example that allow this to happen at the object level? I.e. a snap that activates per element based on cursor position etc?
Alternatively perhaps there is a faster workflow than I am currently using which is to:
- snap 3d cursor to selected vertex
- set origin to 3d cursor
- vertex snap by object origin
Any advice or input most sincerely appreciated!