Hi, all,
I’n new to Blender and there is this scaling way I’ve been using in other CAD programs but just can’t figure out how to do it in Blender… and I’ve looked through tutorials but can’t find the exact answer to this:
Can we, while scaling, assign a specific length to one of the edges in an object so the whole object is scaled to a specific size. Notice: I’m not into eyeballing here…
If I use what I am trying to do now as an example:
I’ve imported a ground plan from other CAD program as DXF, part of it looks like this:
I’ve toggle through closet, active in the snapping options, but it all seemed like what Blender chose to snap to/from are random and I would just love to have a clear control over it…
Yes, but did you tick “Affect Scale” in the snapping menu? If I understand your desired behavior, you should be using Active, and make sure your red star vertex is actually active - the one you click-selected last (bulk selections don’t change active vertex).
that’s actually being reworked right now. Base point snapping in all transform modes is being developed by Germano. Let’s keep an eye on the release notes I guess… should be in some time soon. In the meantime there are custom builds of Blender with that feature (although I don’t know how complete and usable they are, haven’t tested), that’s in a thread… here : https://blender.community/c/rightclickselect/3Dbbbc/
and thank you so much Stan, your video is very clear! Though I don’t know why I can’t make it work like you did… is there something wrong that I’m doing here…?