Hello. I have been trying my best to model some sneakers, but I keep having trouble with the intrincate patterns found in the soles.
How would you model these kind of surfaces? Thanks in advance.
Hello. I have been trying my best to model some sneakers, but I keep having trouble with the intrincate patterns found in the soles.
How would you model these kind of surfaces? Thanks in advance.
The easiest way is to use a bump map to fake the pattern onto the model, check these tutorials (the sole work is towards the end of the second part):
But if you want to model it for real then probably the easiest way is to create a zig-zag mesh, duplicate it with array then dig it into the sole with a boolean modifier. Sculpting with a custom brush can also work.