Sneakers sole modeling advice?

Hello. I have been trying my best to model some sneakers, but I keep having trouble with the intrincate patterns found in the soles.


How would you model these kind of surfaces? Thanks in advance.

The easiest way is to use a bump map to fake the pattern onto the model, check these tutorials (the sole work is towards the end of the second part):

But if you want to model it for real then probably the easiest way is to create a zig-zag mesh, duplicate it with array then dig it into the sole with a boolean modifier. Sculpting with a custom brush can also work.
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