This project was developed for the fifth module of Escola Revolution’s 3D Training program. The task involved creating a hard surface project with a “games” theme, utilizing subdivision modeling. In this study I chose to model the SNES PAL version, from Nintendo and used Blender (cycles), Photoshop and Premiere Pro.
Great stuff! I remember when my friend in school was the first lad in the whole town to get a Super Famicom Japanese import SNES with Street Fighter 2. Kids used to queue up outside his house to play it because it was like having an arcade machine at home.
I used blueprints and reference photos for modeling in Blender, as the blueprint didn’t seem very accurate to me.
Regarding the textures, I opened the UVs and painted the base colors and included texts and logos in Photoshop. I also used some photos that were added in the UV within Photoshop.
And in Blender I worked on the materials and included a Roughness texture to add a little imperfection.