Looks very cool and tasty! Great work!)
For anyone whoās interested, hereās a quick making-of / behind the scenes
Looks really nice. Iām the type of user who likes to find out the flaws and point them out, just know that iām not trying to be rude in anyway.
The one thing that sticks out to me is if a person bit the snickers, then there would be more of a pinch in the middle of the bite.
I might be wrong, it could have been cut with a knife, but knife cuts are not that ragged.
None the less, this is better than anything I could do. I really shouldnāt be critiquing stuff, but I feel like this could help in the future. Think about how people would interact with an object, and how the object will look like after itās done.
I really like it, and I wish I could be at your skill level, keep up the amazing work!
Thank you for critique, i really appreciate it.
Awesome! Congrats
Thank you!
Can you tell me a bit about how you modeled the wrapper? Was there any cloth simulation involved to create the fused ends? Weāve done a bit of packaging viz, but any kind of bags were always a hassle, because text or logos always have to end up in the correct place, without any distortion.
Yes, a combination of cloth sim and (minimal) sculpt. Make sure you unwrap first before the sim to avoid or at least minimize distortion at the end.
amazing work.