I used luxrender for the render, it’s about 16k polygons.
Does anyone know if I can use floating geometry like in 3ds Max?
those 16k polygons dont’show on the end of the barrel :S or do you have a model number, for comparison?
why did you use luxrender for this? internal with ao would have look less noisy and prolly have rendered in a fraction of the time?
internal would have been much better. interesting model, did you use a reference?
some colour variation would have been nice