snipers eye

i’m thinking of putting together a short animation of a sniper peeking though a hole in some building. the animation will be what the sniper sees.

so far i’m almost finished modeling/texturing the barrett .50 caliber
28 seconds:



10,000 faces:


an old render…textures are a little more fixed up than this one

some of the textures are still messed up:
-scratches are barely visible (you can kind of see them on the scope in the last one)
-numbers on adjustment knobs are backwards (easy fix)
-some of the textures on the body aren’t uniform (notice the line down the middle)
-still need to texture indents on the barrel

rendered with BI using glossy ray mirrors (6 samples), AO (6 samples), and a sun lamp. at youtube video size (320x240) the frames take about 25 seconds each (with the whole screen covered) which seems bearable to me. the above ones only took 4-5 seconds to render but they dont cover the whole screen so i’ll just cross my fingers:)

That gun takes me back to the good ol’ days when I was playing cs :o

I think you got the changes I can spot already on your list, sorry for no crits, just dropped in to say i like your gun :wink: