Well, Massive’s next title “Tom Clancey’s - The Division” gets it’s very own engine and I am quite astonished.
Lot’s of stuff in it I’d already wished for in other engines and to me it seems as if it looks nicer and performs better than Frostbite or CryEngine.
It’s not like there’s anything unseen before in the engine, it’s just the detail and combination of features that makes it seem really nice.
But enough yadder, just watch and be sure to watch in HD
I don’t know if the game’ll be any good, but I’d surely want to try it just to give the engine a go
On a sidenote, I think this level of detail and quality puts a whole new level of pressure on the graphics department producing textures, models and levels. One of the reason why I welcome tools like the new substance painter, cheap 3d scanning solutions, cheap DIY mocap…
Else it will become impossible for anyone without 200 people and 100mio USD to produce a game, keeping up with big studios.
You already see the gap with lots of Indie devs going back to “retro” and “8-bit” and “2d”.
They’re just lucky the time’s right. I am certain it’s not that they don’t want to produce games of higher visual quality, they simply can’t. No money, no time, no manpower.