I started working on this one night when I couldn’t fall asleep. I started with trying to make the topology of the head as correct as possible. All textures are texture painted (uv mapped). Particle systems are in the process being tweaked for the hat. I am in the process of working with more value in the face (redder nose/cheeks, freckles and whatnot)-- but this is the work so far
It’s probably better then I can do, that’s why I stick to non-organic models.
But here are my thoughts:
The nose extends to far into the forehead.
You need t add eye brows to make the brow line more defined.
Also, make the lips bigger and textured more boldly.
Added brows. I see what you mean with the nose.
any ideas to get the eyes more photorealistic?