I came up with this idea a few months ago and, as stated in the title, I hope it will end up being my first finished render. …first one that didn’t follow a tutorial, that is. I’ve done a few sketches, which I’ll probably post sometime soon. Anyway, this is just a rough clay render to work out the composition and some rough lighting. I’ll most likely remodel everything in the scene; these models are just place-holders. I’d really appreciate any comments, critiques, questions, or suggestions you guys might have.
I terms of composition, I would have the window take up more of the frame, but it’s at ground level- literally in the ground- so I think I need some kind of reference to indicate that. Hence the little twiggy plants. I wonder if I should put a log in there or something…
Yeah that kind of confused me until you explained it. (the whole window in the ground)
What if someone steps in it? And if it is on the ground why is it not also covered in snow?
I like the art style on the hair and face. It would actually make a great movie scene to move slowly in towards the eye until you could see the reflection of snow falling and be playing sad soft music on the bells (xylophone type bells no the chimes.)
@DDD: I’ve been struggling with that question for a while- the snow on the window. The best excuse I can come up with is that the heat from inside would melt most of the snow that landed on the window, plus some of it would slide off since it’s at an incline. (I was hoping the plants would help illustrate that, since they would grow straight up.) It’s a really weak argument, though. I just liked the image when it popped into my head and didn’t think too much about it at first. I never thought of a foot going through it, though… Maybe it’s strong glass?
@GraphiX: Thanks! I think it’s kind of anime-influenced, but I’m not sure if that’ll be the case with the final version. That would make a cool scene, you’re right!
Well, I’ve added a log. Hopefully that’ll make it a little clearer that we’re looking at the ground. We’ll see if it’ll render quick enough for me to post before going to bed. It’s late and my computer is slow. Otherwise, I’ll put it up tomorrow.
Once I get the composition a little more set, I’ll start adding temporary materials to work out the colors. (Shouldn’t be too hard; the image will probably have a pretty simple color pallet.)
What do people think about the shape of the window? Should I change it? I was planning on making it an actual circle in the final, or should I leave it with the straight sides? Or change it altogether?
You should add just a bit more snow around the edges of the window, It looks too circular and perfect. Or you could remove a bit of Snow around the edges, and show some of the framework holding the window in place. Also, the face is a little close to the window, or at least it looks that way from the render perspective. I like the art style however, it conveys what a lot of works lack - emotion. Hope I helped, and can’t wait to see the final outcome.
@jackabascal: Yeah, I’m gonna completely remodel everything in the scene with much more detail and more complex textures and whatnot. I actually meant for the face to be really close to the window. Not sure why; just how I imagined it. Her breath will probably fog the window a little. (And there will actually be glass in the window.:P) Thanks, I hope it conveys a lot of emotion when it’s done.
However, I googled some round windows and now I think I might change the design so there’s a another open circle in the center instead of having the spokes all converge at the center. It’s a cool design and I think it’ll hide less of her face that way. Any thoughts?
I haven’t decided for sure yet. Probably loneliness/boredom, but maybe hopefulness. I’m thinking she’s been cooped up inside her underground home all winter. Or something like that.
The bottom 1/3 or so will be hidden by the snow. I’m not sure how to go about adding the intricate detail yet. Also not sure how much needs to be actually modeled and how much I can do with textures. Anybody have any thoughts or suggestions?