One thing I have learned about particles is that after you change anything as far as deflectors and their position, you have to hit the ‘recalc all’ button on the particle generator window.
But in spite of that, I have run into similar issues in the following scenarios:
- Trying to make sand fall through an hourglass or roll down a hill
- Trying to make flames lick around an object in the fire
- Trying to make particles precisely follow a curve path
- Trying to make particles pile up on a surface (even if you set the parent object as a deflector, it has no effect when dupliverted through the particle generator. They fall right through each other)
- Tyring to make particles zip through a twisting tunnel with a lattice (basically you get one good bend in the lattice and they are out in space)
Basically, my conclusions have been that it doesn’t work in standard animation. Does it work any better in game mode with the physics engine? Don’t know yet… haven’t gotten into that. All I can say is that for me, particles are out of control. And what’s the deal with 2nd and 3rd generation particles going twice as fast as their parents? I have beat my head against these walls for hours… nay, DAYS… I have worked through all the stuff in the manuals and the tutorials I could find.
If someone could help us with any of the above tasks, I would dearly appreciate it.