. : Snowstorm : . Video on page 4!


Project “Snowstorm” (codename, not the official name) is a first person shooter,
running on the blender game engine. It takes place in the near future, about 2 years from now.
You are an american soldier, guarding a diplomatic person.
The next day you wake up in a locked storage room.
You need to try to escape and save the other hostages.

In the game there will be various russian weapons.
The scenery will be arctic and indoor.


http://i.imgur.com/1uf8r.png The Abyssus team:

Thomas “dilophodd” Kole - 3d Artist, supervisor
David “Blackrusader” Goosen - Artist, Technical artist, Programmer
Jason “Adobeman” Ebeling - Concept artist, 3d artist
Mason “Hostage777” Bourgeois - Programmer
Javier “JVI” Figueira - Animator
Wessel “Woseseltops” stoop - Composer

If you want to join the Abyssus team,
Please contact me at my PM.


http://i.imgur.com/D78Y4l.png
http://i.imgur.com/CDJmFl.jpg
http://i.imgur.com/H1fd5l.jpg

Why all the hate for Russians recently? I thought the cold war ended decades ago?

Can we see some screen shots?

@ Captain Oblivion

Well, the Russians have awesome weapons and environments amazingly fun to make.
Their bad.

droid15
As i said, we have got nothing yet but im working on a mattepainting right now.

Well for those who want to see something:


(21 faces)
This is a road I did.
The cool thing is that the snow keeps repeating without getting repetitive, and the road will allways match up with the snow without seams.
Nodes are magic!
I can also reveal serveral weapons in the game.
the Makarov,
the AKM,
the RPD,
and serveral other Russian guns.
Thats it for now.
Please leave a comment, ask questions if you want!

Looks very good, loving the road; although there seems to be some weird crack like circles in it. Is that on purpose?

Yea, these are just holes in the street :slight_smile:

That road looks like the cracks are REALLY 3d :smiley:

Thanks!
Although it has some weird bugs, sometimes the shading is based upon the UVmap, which has nothing to do with the textures 0.o

Anyone familiar with this problem?

Here is some more eyecandy.
http://i.imgur.com/hZTEZl.png

and this is the Player Setup.
It has stepping, and ledge-climbing will be integrated too.

http://i.imgur.com/YtWNKl.png

Enjoy, and say whats on your mind!

Here’s a screen of a prototype snow system, still needs a little improvement but its functional, and uses nothing but one empty.

Attachments


I would make little halo planes with little snowflakes on them be randomly spawned by an empty…

Or several.

That’s probably what the guy before me did.
:slight_smile:

that’s exactly what i did. :slight_smile:

Gameplay and Performance are main focuses in this project.
What you see here is a flowgraph that presents how the player should move when it is facing an obstacle.
http://i.imgur.com/ropPLl.jpg

That looks well planned out… Hopr your project gets finished!
gill

just thought I’d mention that we’re still going strong on this project, getting the main story down making assets for the game and what not, nothing to really show the public just yet

Jea, AdobeMan’s right.
Here is a little floodlightgenerator (its called that way apparently… )
http://i.imgur.com/JFzxil.png
Click to enlarge.
And with a lil’ postpro.
http://i.imgur.com/o5E7bm.png

And an enemy, made by the guys above (AdobeMan) :smiley:


Just posting there, please comment!

You should press Control+A in the UVeditor in order to get the correct space/scale uv’s, you can notice this by using a uvtestgrid image in the object.

In the texture maps (dif, nor, spec) the hands area looks a little big and there are some wasted areas, keep in mind that avoiding that will help in the game performance :slight_smile:

Ahh, hello old friend, I would certainly help out, but I am afraid I wouldn’t be able to contribute much to the team, as I am also busy with my own project.
However, if you need something done and there’s nobody else to do it, just give me a shout! I would be glad to help :]

fantastic work guys, very excited to see your work.
The snow scenes just twigged an almost unrelated idea in my head, so i have to go write some thing down… and that lighting plant! looks fairly simple, but wow! love it! keep it up!