I’ve read different posts, but i don’t understand…
I’ve set up a new scene with 2 planes and both alpha textured.
Sometimes, the texture of the farest plane is rendered in front of the
nearest plane( this is what i call the “alpha bug”)
So, the “alpha bug” is still present in 2.34 or not ?
If not, how to render the faces/textures in the right order ? :o