Someone on this forum has following statement in the signature: “Houdini for $200, no need to use blender anymore” or something like that.
So now i want to talk about Houdini weaknesses, whats disappointing you in such a great software?
Here is my thoughts:
-navigating - “meh…”, when you moving an object not with an arrow (x,y,z) but just dragging it in viewport, it snaps to the grid. For example, when u have an object in 0,0,0, then you drag it up-left and it appears like in the back corner of a scene, cos all its happening not in a viewport space but in grid-space instead. There is some workarounds with additional grids, or u can just grab arrows, but still - big minus goes to SideFX.
Frequent selection bugs. Like you box-select bunch of points and houdini constantly select one point like 2 cm out of the box.
-modeling. Actually it sucks for hand-modeling (procedural modeling abilities still very versatile) even compare to maya, compare to blender its just sky and ground.
-Rigging. 2015, you still skin with envelops, no good autoweighting like blender has. Few built-in constraints, rest you should create by yourself (compounds or writing code).
-character animation. Just big “-”. You actually can, but you shouldn’t. Please dont…
-Cloth. SLOW AS HELL! Blender’s cloth is not the fastest, but Houdini is still like 10 times slower. Facepalm. Even old and advanced houdini users say its just not useable.
That my point on aspects i’m interested in. I believe Houdini is good in other things, like particles and stuff, but i cant confirm that, since its not my field of interests.