I hope I’m asking this in the correct space I’m a mac user and have been wanting to migrate to Blender from Maya for a long time but I have started to have a lot of reservation due to a lot of what I have been reading regarding Blender development on the Mac for instance it only supporting OpenGL and OpenCL wich are both essentially dead on the Mac
I noticed that My Radeon VII isnt even seen by Cycles
Also if this is the case what is being used to render the Viewport?
The only thing that I have been able to find is people ranting against Apple because they “Don’t support open standards” Which is complete nonsense and any real programmer over the age of 30 knows this. Apple has a very rich history in open source.
Don’t want to start a Flame war over Mac vs Windows vs linux or anything like that. I’m genuinly curious as to how the Blender UI and viewport is even working?