So is anyone actually using OMNIVERSE for anything?

I see that it does fast rendering and gpu physics but i don’t hear much about it

Audio2Face

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I have not tried it yet though because I have not upgraded to an RTX yet.

So far it looks like Omniverse is more like a general-purpose tool geared towards interactivity and simulation, compared to Unreal5 (specialized for games) and Blender (specialized for 3D artists).

Within the aspect of the general purpose environment, you could achieve more or less the same results in all of the Omni/Unreal/Blender/Unity the same way, that is talking mostly about procedural animations and interactive-games.

But then the more you push for cutting edge features the clearer the difference becomes. As for example Unreal5 has cutting edge visuals, Blender is the only way to create models, Omniverse probably could have a lot of addons related to other specific problems.

As for example, creating something like this simple game is cool.

However the real deal is when you have to think of other sorts of problems related to ML/Engineering/3DVisualization, then definitely you will see the point of Omniverse better. ie: Thinking about using OpenCV for visual recognition, having AI agents walking in an environment, using AI for generation, integrating visualizer with backend programming…

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Hello,

I stumbled upon Omniverse for a research project in school and found it really interesting. Then I applied for a job in a robotics software company where we do simulation and rendering in Omniverse. Now I work with it every day now.

I prepare all my 3D data in Blender and use a special Blender 4.2 alpha Built provided by MVIDIA which has a beefed up USD exporter. This Blender Build has not been updated for very long and I am afraid it is deprecated.

Omniverse can convert tons of native 3D formats to USD and offers many resources like a giant material and asset library. The interconnectivity is great though - haven’t used anything better yet.

It can render massive scenes with 200 Mio Polygons on a 4090 in real time. It of course makes compromises in quality when you are in “Real Time” rendering mode; when switching to “Interactive (Path Tracing)” it is not faster then Blender and has worse quality with less control possibilities.

The Physx simulation system is great - but, like with many things in Omniverse, it can be frustrating to work with: The documentation is addressed to developers and does not help me at all. Many things get overhauled all the time and the information and videos you find are not up to date. Important extension we as a company relied on just disappeared and were silently introduced a year later as a sub function of another extension with another name and found again by coincidence.
The video material shown for omniverse is also misleading. They promote many things as “made with Omniverse” that are nothing else but animated scenes from 3DS Max and Blender, exported to USD and rendered in Omniverse. Or in the video you posted you see a lot of simulation stuff: this things are not done directly in Omniverse. This things are done in Process Simulate or Ansys which are incredibly pricey softwares for simulation. Omniverse offers the interface to integrate and visualize this (quite) easily in very good quality out of the box - no Post Processing Volume and knowledge of “which button does what” like in UE5 where you need to know some things to get nice shadows and soft lights.
Also Omniverse is a massive resource hungry programm and caches huge files on your system. For my personal work I will stay with Blender. It has everything I need.

I have a definite summary for this: Omniverse is a great tool for centering your 3D Data in a company, where developers, designers and engineers work together.

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if you are interested in USD and learning what is it all about USD Composer is perfect for that. the RT (faster) version of RTX renderer is fast. nice physics simulation as mentioned above. IRay (with optional spectral rendering) as a freebie.
software itself was always pleasant to use, clean interface and rather stable. all of Nvidia’s fps improving trickery.
downside is that it obviously aims at enterprise level hardware.
a while ago USD capable version of Blender 4.2 provided by Nvidia offered easy shader translation into truly real time solution much better than VRay - Vantage combo.
it is quite surprising it never got more popular.

Hey there, I work with OV now daily since 27 months. I want to add something to my former opinion. But actually I found a Reddit Thread that summarizes perfectly how I feel about Omniverse. It is really fun to read. Enjoy!

https://www.reddit.com/r/vfx/s/MbKNZf5mAH