I’m trying out more advanced uses of textures and I’m quickly getting myself confused.
I’d like to apply textures to parts of a mesh in an “organic” way with the different textures smoothly blending into one another. I can select pieces of the mesh and apply a new material with new textures, but the different materials/textures wouldn’t smoothly blend into each other across the boundaries of the pieces of the mesh.
I’m a bit overwhelmed by the Vertex Painting / Texture Painting / Weight Painting modes and they appear to be different enough topics that I’m finding it hard to find docs/tuts that clearly define what each mode does. It appears weight painting can be used for a variety of things, but I can’t tell how I would apply them to texture mapping.
Any advice or just a previous post I missed?