So...now that we literally have a real time raytracing GI renderer in a single library

  • Dynamic global illumination
  • Sun with ray-traced soft shadows
  • Standard PBR [roughness/metalness]
  • Temporal super-resolution and anti-aliasing
  • Natural tone mapping
  • Physically-based glare
  • Basic motion blur

How are you doing there Eevee ?
Still doing your multi-late passes ?

Joke: The library can’t handle animation yet ;-p
Eevee could.