ok, everybody has been saying it, but i guess ill say it too. i am really suprised nan lasted as long as they did. i would have easily payed $200-300 (i payed for animation master, and, frankly, i think i got a really good deal) for creator if they had worked on it, instead of wasting time and money on the game engine/web plugin.
if you look at the communities (and im speaking generally) the game engine comunity seemed to be comprised more of script kiddies who wanted to be l33t hAx0rs, most of which are the types to pirate software instead of buying it (again, no offence to the people who werent like this, this is just a generality based on what i saw, i could be completely off base). i say, learn c/c++ and openGL (thats what i did).
unfortunately, blender’s feature list had some holes in it at random places. decent script support, except no support for armatures. a non functioning particle system (it has to at least have collision detection, in my opinion), etc. perhaps if they had concentrated on that aspect of blender, things would habe been different, but i guess we may never know : (
anyway, opensourcing blender would be great, but frankly, i dont think its going to happen. first, they are going to need to sell the source to pay off debts. but also, i dont think they have a very good relationship with the OSS community. the community was pissed off when they hyped up the fact that they were planning on opening the source, but then just said they were going to start an opensource render daemon project (not what any of us had in mind). then they got pissed at the community (at least, some of them, from what i got from irc discussions with them about this) because the community didnt deliver a marketable product for them for free. still, if they open the source, ill be one of the first to download it and start hacking. ive always wondered what the source looked like, how clean it was, is it object oriented, etc.
sorry if i sounded like i didnt like blender or the community. i obviously do or i wouldnt be posting here, and i wouldnt use blender every day. hopefully, we can keep it alive for a couple more years, or untill something else comes along. but eventually those dynamic builds wont work against the latest glibc or windows dlls…