So sad!

Hi people:

Don’t waste energy arguing. Blender is an important part of my life. It has given me a lot of pleasure and will continue doing so.

Maybe we, the community, will transform in something like the Quake or Doom community did. A bunch of fans, who use the software no matter what.
Hopefully, Blender code would be released and people would continue its development in the future.

Or maybe Microsoft will buy it and we would never be able to use any free version…

Who knows.

For the time being, gathering in these forums and IRC is the best we can do. Stop fighting. Continue your projects. Be happy.

Cheers.

malefico.

And so we are set adrift. Alot of us will probably continue to use blender, but many will search for other apps. Or, like me, they might put 3d on the shelf for awhile (if I can:).
Maybe NaN will come back or blender might be ressurected in some other way.

I’ll check in here every once in awhile.

cyall
:confused: pofo

Satori: There was a reason for you being banned. Reason was that you were being quite a bitch against everyone. You see, not many disapprooved of my action.

So, now please do reply with a long post about how I am such a moron, gay, fundamentalist or whatever you may, I do not care. Have a nice day.

On 2002-03-14 11:01, macke wrote:
Satori: There was a reason for you being banned. Reason was that you were being quite a bitch against everyone. You see, not many disapprooved of my action.

So, now please do reply with a long post about how I am such a moron, gay, fundamentalist or whatever you may, I do not care. Have a nice day.

You mean the little boys had their little feelings hurt by my “opinions”? I can see how people like that would be happy that you, their great leader, would get rid of me, the big meanie. :slight_smile:

Bunch of children. You’re all for opinions as long as they are your own. You’re all for taking the occasional shot at someone as long as you aren’t on the receiving end. And you all have tunnel vision. You saw my negative comments and ignored the positive ones.

Quite sad actually.

SatoriGFX.

~yawn~ arguing already. just like the real blender community.

fuck…fuck… this hurts… im sorry NAN, fight and come back, maybe a name change? maybe spell yer name backwards… =)

missing u,
blengine

Why Are so many people shocked by this? They didn’t stop and look at who, what and where their real market was. They kept creating new concepts for Blender when Blenders heart and soul was 3D modeling and animation. I told you people that went out and bought a Pub licence in the hopes that NaN would make the tools you really wanted. I told you were fools and I was right! Ton banned me from posting on Blender.nl because he didn’t want to hear the truth. Now you have a dead app for your $300. Suckers. NaN this is what you get for being so short sighted.

return of the Lurker

On 2002-03-14 13:03, Anonymous wrote:
Why Are so many people shocked by this? They didn’t stop and look at who, what and where their real market was. They kept creating new concepts for Blender when Blenders heart and soul was 3D modeling and animation. I told you people that went out and bought a Pub licence in the hopes that NaN would make the tools you really wanted. I told you were fools and I was right! Ton banned me from posting on Blender.nl because he didn’t want to hear the truth. Now you have a dead app for your $300. Suckers. NaN this is what you get for being so short sighted.

return of the Lurker

well, we all shoulda known something was wrong when ton said they spend $2 million a year and only make $40K annually. then to make it worse they pursued a market that was already small, and already overcrowded: that of 3D web stuff. wildtangent tried this and haven’t been doing that great themselves. and wildtangent’s stuff had way more power than gameblender.

that stuff is really hard to decide. i mean, i can’t think of anything they could have done that would help them make money. they spoiled us users with frequent and free updates, and we just didn’t want to buy anything.

they could have made money by licensing it for public use with big companies, but big companies weren’t attracted to blender…

there’s really no solution, sadly. i think blender was somewhat doomed from the beginning. they are really smart people there, so they might think of something we haven’t come up with yet. let’s just hope they do, and that it works.

On 2002-03-14 13:14, orange wrote:

[quote]

there’s really no solution, sadly. i think blender was somewhat doomed from the beginning. they are really smart people there, so they might think of something we haven’t come up with yet. let’s just hope they do, and that it works.

You may be right. I still think that if they would have taken all of the time, money and energy they put into the plugin and gaming features into the modelling/animation/rendering side of things that they could have had a product that people would have payed for. I could be wrong. I guess I am looking at it from “my” point of view and what it would have taken for “me” to pay for Blender.

SatoriGFX.

[/quote]

You may be right. I still think that if they would have taken all of the time, money and energy they put into the plugin and gaming features into the modelling/animation/rendering side of things that they could have had a product that people would have payed for. I could be wrong. I guess I am looking at it from “my” point of view and what it would have taken for “me” to pay for Blender.

SatoriGFX.

[/quote]

They would have had a product people would have paid for. Many people told them they would not pay for Publisher but would be willing to pay for creator. The majority of poeple didn’t want the features found in publisher. The market was there Ton and company just decided the community wasn’t important. I believe that this adittude bite them in the ass. If they decide at some point to make a come back that had better think more about what the community will pay for and not try so hard to create a nonexistant pro market for Blender. It’s just not there yet.

The Lurker

They would have had a product people would have paid for. Many people told them they would not pay for Publisher but would be willing to pay for creator. The majority of poeple didn’t want the features found in publisher. The market was there Ton and company just decided the community wasn’t important. I believe that this adittude bite them in the ass. If they decide at some point to make a come back that had better think more about what the community will pay for and not try so hard to create a nonexistant pro market for Blender. It’s just not there yet.

The Lurker

hrmm… so you figure they just disregarded all those massive surveys they took a long while back? i think we only got to see what a few people in the community were saying… not necessarily what the majority of the community was saying. and i doubt nan was stupid enough to just ignore those surveys. so we need to wonder just what people DID put in those things… maybe they were just fickle.

but IMHO gameBlender was a good idea, just not one that could be marketted fairly well. i mean, people would have loved to make “toy” games with gameBlender. sadly, the interface scared them away… it would have been a great game for kids and stuff though.

On 2002-03-14 13:49, orange wrote:

[quote]
They would have had a product people would have paid for. Many people told them they would not pay for Publisher but would be willing to pay for creator. The majority of poeple didn’t want the features found in publisher. The market was there Ton and company just decided the community wasn’t important. I believe that this adittude bite them in the ass. If they decide at some point to make a come back that had better think more about what the community will pay for and not try so hard to create a nonexistant pro market for Blender. It’s just not there yet.

The Lurker

hrmm… so you figure they just disregarded all those massive surveys they took a long while back? i think we only got to see what a few people in the community were saying… not necessarily what the majority of the community was saying. and i doubt nan was stupid enough to just ignore those surveys. so we need to wonder just what people DID put in those things… maybe they were just fickle.

but IMHO gameBlender was a good idea, just not one that could be marketted fairly well. i mean, people would have loved to make “toy” games with gameBlender. sadly, the interface scared them away… it would have been a great game for kids and stuff though.
[/quote]

Sorry about that last post with no added comment by me. My bad.

but IMHO gameBlender was a good idea, just not one that could be marketted fairly well. i mean, people would have loved to make “toy” games with gameBlender. sadly, the interface scared them away… it would have been a great game for kids and stuff though.

I would think that any idea intended to make money for a company that can’t “be marketed fairly well” isn’t such a good idea after all.

I bet the number or people interested in Publisher, especially paying for it, is far smaller than you think. Why? Well, NaN has just gone the way of the Dodo because few people purchased a Publisher license. That speaks volumes.

I have no idea if choosing a different direction would have made a difference. I do know the direction they chose was wrong. All you have to do is visit their website today to know they made a bad choice.

I don’t know how many licenses at what price they needed to sell. But I suspect they would have had more success cateringl to the group of users they placed second on their list of potential customers, namely, those interested in improved Creator features.

SatoriGFX.

But I suspect they would have had more success cateringl to the group of users they placed second on their list of potential customers, namely, those interested in improved Creator features.

You got that right! I would have bought a licence right away if it was under $300 and they started to develope the animation features instead of the game stuff. The game stuff was just a joke in many people’s opinion. Most people who want to make a real game, get to programming!

They went the wrong way, the way that was opposite their huge community. Oh well, stuff happens.

Well guys, instead of arguing, join me. Read my post and get back to me, either thru e mail or icq. We really need help. I want people to help build, design and maintain a new website possibly. With a new community journal, a new gallery, new message boards. It could be small, in fact, we may ever have to charge a small fee to join, but it is worth it… when was the last time belndeer charged you anything (except for publisher). I think we can get a “newblender” started, maybe raise some money, get NaN back on their feet i nthe smallest way possible. please, i am begging guys

Am I the only one who remembers what Ton promised on the blender website a while ago(It was on the “about blender” page on the old website)? If NaN ever went bankrupt they would opensource Blender so it would live on.

I wonder if they plan to live up to that promise or not. Something tells me they won’t…

ok, everybody has been saying it, but i guess ill say it too. i am really suprised nan lasted as long as they did. i would have easily payed $200-300 (i payed for animation master, and, frankly, i think i got a really good deal) for creator if they had worked on it, instead of wasting time and money on the game engine/web plugin.

if you look at the communities (and im speaking generally) the game engine comunity seemed to be comprised more of script kiddies who wanted to be l33t hAx0rs, most of which are the types to pirate software instead of buying it (again, no offence to the people who werent like this, this is just a generality based on what i saw, i could be completely off base). i say, learn c/c++ and openGL (thats what i did).

unfortunately, blender’s feature list had some holes in it at random places. decent script support, except no support for armatures. a non functioning particle system (it has to at least have collision detection, in my opinion), etc. perhaps if they had concentrated on that aspect of blender, things would habe been different, but i guess we may never know : (

anyway, opensourcing blender would be great, but frankly, i dont think its going to happen. first, they are going to need to sell the source to pay off debts. but also, i dont think they have a very good relationship with the OSS community. the community was pissed off when they hyped up the fact that they were planning on opening the source, but then just said they were going to start an opensource render daemon project (not what any of us had in mind). then they got pissed at the community (at least, some of them, from what i got from irc discussions with them about this) because the community didnt deliver a marketable product for them for free. still, if they open the source, ill be one of the first to download it and start hacking. ive always wondered what the source looked like, how clean it was, is it object oriented, etc.

sorry if i sounded like i didnt like blender or the community. i obviously do or i wouldnt be posting here, and i wouldnt use blender every day. hopefully, we can keep it alive for a couple more years, or untill something else comes along. but eventually those dynamic builds wont work against the latest glibc or windows dlls…

Nayman:

Why not help Timothy Kanters build on top of elYsiun.com’s already-established website? All of the design, PHP/SQL backbone, tutorials, galleries, and forums are in place. The job of creating a Blender website would be a far easier (and simpler) task if people actually collaborated on one website with lots of resources, rather than create their own individual, disparate websites with fewer resources.

Or is your main intent to actually recreate the old Blender website? (Just in case I missed your point!)

On 2002-03-15 09:43, Ottmar wrote:
Am I the only one who remembers what Ton promised on the blender website a while ago(It was on the “about blender” page on the old website)? If NaN ever went bankrupt they would opensource Blender so it would live on.

I wonder if they plan to live up to that promise or not. Something tells me they won’t…

Well, first NaN has to pay off their debts. Their livelihood and jobs are already gone, so their first priority is making sure they have a means of living. I’m sure keeping their word to a transient Internet community is secondary. Releasing the source code will make us very happy campers, but won’t do a bit of good to bring food to their already-empty table.

In summary, I think you’re right. :frowning:

On 2002-03-15 12:29, Sprite wrote:

Well, first NaN has to pay off their debts. Their livelihood and jobs are already gone, so their first priority is making sure they have a means of living. I’m sure keeping their word to a transient Internet community is secondary. Releasing the source code will make us very happy campers, but won’t do a bit of good to bring food to their already-empty table.

i’m hoping they will sell the blender technology to someone for a good profit. i’m sure somebody out there would like to buy it. and maybe we will be lucky and see the blender technology live on in another product in a different way.

but selling it would help pay off their bills. and i’m sure they have alot! :frowning: