just out of curiosity, what free solution? Qremeshify?
Yes. Qremeshify and PolyQuilt Retopology Tool [Fork] are free retopology tools. Theyāre supposedly not as good as Quad Remesher, but theyāre still good in their own right.
Thanks, I was just wondering about the auto-topo. No, Qremeshify isnāt as good as quadremesher, but it does seem like itās the best free solution.
I highly recommend Polyquilt if you are going to be doing manual retop. Itās as good a solution as any Iāve used (Iāve used a lot in a lot of different programs) - except maybe the dedicated program Topogun.
Also, both are very different things. QRM is a fully automated retop solution and PQ is fully manual. Just so you understand the difference in their purposes.
I never heard of Topogun before. Iām gonna check it out.
have you tried Retopoflow? is all in one suite for the fast manual retopology possible, a bit annoying to load the ui and source meshes screen but whatever :Dā¦check the releases page for download
I havenāt actually. Iāll check that out, too.
Edit: (I just found it on Blender Market and holy crap, itās so expensive!
)
in that link there is the free version
I donāt really know how to use Github, so could you tell me how to download it from the link?
Thank you so much!
I would also add as a general piece of advice, when youāre creating a sculpt, be mindful of how many polygons youāre adding. For this sculpt it doesnāt seem like you actually need 5 million triangles. You should only add geometry enough to Support the silhouette and the planes/the details that you want in your sculpt.
Tried it a few years ago and hated it. Maybe itās better now, but the fact that it was an external program running on top of Blender was very clunky, and also I thought the tools were clunky too.