Well, unless you count the turbidity parameter, yea, I guess it doesn’t do all that much yet. :rolleyes:
I read the part about the sun a little too fast, missed the bit at end about “not really usable yet.” Darn.
I make all you says, can I use a Sphere to be a cloud, if yes, on render I have the sky but no clouds and no sphere.
I make a sphere go to effect, press new on clouds panel, press F12, I only view skies.
juste paste over the appropriate files, that should do it. I think I only modified those two.
Sionix:
I updated the build (same link, well it does the same as ZanQdo’s ^^), and by following your sequence for cloud rendering, nothing happens.
(BTW, to delete the cloud effect of an object you have to add a particle emitter to it and delete it: it will first delete the cloud effect, then click again on the delete button in the particle panel and it will then delete the particle effect. This is a secondary UI problem, so no worries, it’s just a side note!)
Dani: sorry to be a pest, but something is not quite right.
Since I didn’t hear from you right away yesterday, just for grins, I completed the process of patching all the sources to find all the include files.
That got me all the way up to linking blender, where it failed like so:
Linking program ==> 'blender'
/home/tonyag/bf-Sky-Gen/build/linux2/lib/libbf_soundsystem.a(SND_OpenALDevice.o)(.text+0x4d5): In function `SND_OpenALDevice::LoadSample(STR_String const&, void*, int)':
: undefined reference to `alutLoadWAVMemory'
/home/tonyag/bf-Sky-Gen/build/linux2/lib/libbf_soundsystem.a(SND_OpenALDevice.o)(.text+0x570): In function `SND_OpenALDevice::LoadSample(STR_String const&, void*, int)':
: undefined reference to `alutUnloadWAV'
/home/tonyag/bf-Sky-Gen/build/linux2/lib/libbf_soundsystem.a(SND_OpenALDevice.o)(.text+0x615): In function `SND_OpenALDevice::LoadSample(STR_String const&, void*, int)':
: undefined reference to `alutLoadWAVFile'
collect2: ld returned 1 exit status
scons: *** [/home/tonyag/bf-Sky-Gen/build/linux2/bin/blender] Error 1
scons: building terminated because of errors.
I know this is a common error if you don’t have all your deps squared away, but I do, and none of my other builds do that. I only mention that because of what happened next…
So, rather than go back and restore all the files I changed, and since sionix has commited updates, I deleted my repository, did a fresh pull from CVS, and put in your SConscript files. While doing that, I thought that line 10 of your BSG_SkyGen/Sconscript looked strange, beginning with a slash. (isn’t it going to look in the root directory for ‘intern’?) but I tried it anyway, and it failed the same way!! changing that line just gives me various other problems, for example ’ ./intern’ just causes a long spew of errors compiling math.cpp. Changing it another way, causes buttons_{shading,object}.c to not find BSG_SkyGen.h again! I’m doing my best not to start hating scons, but I confess, I’m confused.
If you can think of any other pointer to offer, I’d be very glad to hear it.
Thanks for your time and efforts.
EDIT: DOH! never mind. it was as simple as “BF_OPENAL_LIB = ‘openal alut’”
Now for some CLOUDS!!!
Sky- Cloud Generation works Great so far with the Latest Exe!
Thanks for this Exe. Dani!(for Experiment and Testing!)
here is also a Blend file for Download (with Sky and Clouds)
its not the best but only my first Test with this!
Download from here: http://www.savefile.com/files.php?fid=3803323
Problem:
:eek:HEY! I canot open this Blend file…Blender Crash!
Also i canot Append the Scene or Objects from this Blend file…Blender Crash!
maybe for someone works…Anyway!if you like you can Download to try!
In the Official 2.42a new Blender Build i can open this …but not Usefull!!
Hey, those clouds arent too bad. Any chance in future we will be able to make the cell size less than .100?
I also notice that when ya start changing the shape of an object (moving verticies around to make a custom shape) the cloud gets smaller, and eventually dissapears!
UI bug : the input button activated by “One” in World Buttons is misplaced (the new “Add angle” moved everything down excepted for the input box which is overwritten)