While not “physically correct”, I’m assuming this can be made to work in conjunction with the Sun object in some pleasing way: Blender Special Materials > Lens Flares
Nice work there Sionix! Great build!
(thanks LGuillaume)
Reflects Refracts and AOses well (use “sky texture” for that)
However, halos (clouds) are invisible to raytracing I think, so clouds don’t show (at least in refractions)
I am seeing a strange problem with the sun. I set up the sun originally and all was well except that there was no lighting in front of the object ( a cube) to which I had pointed the camera. I then created a simple lamp and positioned this between the lamp and the camera, now each time I render the Sun jumps back to where the second lamp was created.
It is almost as if it incorrectly reads the coordinates of the second lamp and assingns them to the sun.
Hey, that looks cool. But when I tried using the lense flare, it didnt work on the sun. Havent had an indepth look into it yet though, only tested with the sky implemented, maybe that stuffs around with it.
Really nice clouds, maybe you should find a way to get them raytraced and make an example of clouds reflecting off water. And I’m not sure about this but do they have the ability to cast shadows on land objects too?
Sionix: Those clouds are lookin’ good. Can we get a .blend for that scene? I’d like to see the mesh(s) & settings used to get those shapes.
Although still a WIP, your SkyGen is coming along nicely . . . I plan to use it in an image submission for the next issue of BlenderArt magazine (architecture category).
Those clouds would look much better if they had some nice sunset lighting on them. Will it be possible to generate thin wispy clouds as opposed to huge seperate cloud objects?